CS160 Design Awards

Each practicum in CS160 is divided into three design cycles. Each cycle focuses on a different observation, prototyping, or evaluation technique. Design awards are given to the top three student submissions in each cycle.

Practicum 3 Proxemic Mirror and Wand

Proxemic interactions take into consideration how space influences how users understand and mediate their interactions with other people and artifacts. In this assignment, students were tasked with designing a conceptual magic mirror interaction. Students leveraged the rich ecology of sensors in the user's environment to explore both context and space as formal design variables.

For more information about the assignment, check out the following design briefs: P4, P5.





Observation, Persona, Narrative Scenario



Storyboards



Implementation Prototype



HiFi Wizard of Oz



Cognitive Walkthrough and Fixes